This game is increadible! The idea is creative! It is quite difficult to get used to the gameplay. My best score is just 184. Dashing by pressing shift is tough. I think it should be the space button so it will be easier to press with thumb.
Thank you for taking the time to play my game and for your positive feedback. I will incorporate your suggestions into the upcoming update. Also, please let me know if there are any specific features or ideas you would like to see added to the game.
I've played this game as promised. Here's my best result before I get bored:
In general, the game is good but it needs many improvements to make it better.
Here are my feedbacks:
1. Please remove the AI generated image above. Half of the information is false there.
2. Red enemies should use red color for their projectiles. This is to prevent conflict with gold items.
3. Speaking of color, heart items should be blue color to prevent conflict with red enemies.
4. Remove the light FX on score. It doesn't serve any purpose AFAIK.
5. Enemies should not spawn in instantly. They should give clue or fade in to give chance to player to react.
6. Enemies spawn should start at low number then gradually get higher and higher. This is to give easy start for new players and give challenge for good players who could survive long.
Hey! Thank you so much for taking the time to write down such detailed and constructive feedback. This is incredibly valuable to me!
You are completely right about the color coding (bullets and hearts) and the pacing of enemy spawns. I will definitely work on implementing a warning/fade-in effect for the enemies and fixing the progression curve in the next update. I will also look into changing the thumbnail to better match the actual game style.
The game is OK. I stopped at 124, when enemies stopped spawning. The main mechanic, ricochet bullets, was very unpredictable, and never killed an enemy. I also was only able to shoot right. I also did not use dash, not even once.
I would suggest fixing these errors, because I left from boredom (no enemies) instead of trying again to beat my highscore.
Please also properly document your AI usage, and use your tags.
First, regarding the issue where shooting only went to the right: the bullets now travel toward the mouse cursor, so that problem is resolved. Also, the dash function is activated using the Shift key. Thanks for your comment—it helped me fix these issues. Give it a try now and let me know what you think
"Thank you so much for your feedback! I have updated the game and enabled the fullscreen option, and the interface should be much clearer now. Hope you enjoy it!"
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Really fun arcade shooter! I liked the enemy infighting mechanic—it creates some satisfying and unexpected moments.
One small suggestion: adding a crosshair or making the aiming a bit clearer would make shooting feel more precise during hectic fights.
Great work, especially for a first release. Looking forward to future updates!
Thank you for playing my game and for your support.
I will include what you said in the new update.
nice art stayle
Thank
This game is increadible! The idea is creative! It is quite difficult to get used to the gameplay. My best score is just 184. Dashing by pressing shift is tough. I think it should be the space button so it will be easier to press with thumb.
Thank you for taking the time to play my game and for your positive feedback. I will incorporate your suggestions into the upcoming update. Also, please let me know if there are any specific features or ideas you would like to see added to the game.
I've played this game as promised. Here's my best result before I get bored:
In general, the game is good but it needs many improvements to make it better.
Here are my feedbacks:
1. Please remove the AI generated image above. Half of the information is false there.
2. Red enemies should use red color for their projectiles. This is to prevent conflict with gold items.
3. Speaking of color, heart items should be blue color to prevent conflict with red enemies.
4. Remove the light FX on score. It doesn't serve any purpose AFAIK.
5. Enemies should not spawn in instantly. They should give clue or fade in to give chance to player to react.
6. Enemies spawn should start at low number then gradually get higher and higher. This is to give easy start for new players and give challenge for good players who could survive long.
Hey! Thank you so much for taking the time to write down such detailed and constructive feedback. This is incredibly valuable to me!
You are completely right about the color coding (bullets and hearts) and the pacing of enemy spawns. I will definitely work on implementing a warning/fade-in effect for the enemies and fixing the progression curve in the next update. I will also look into changing the thumbnail to better match the actual game style.
Thanks again for helping me make the game better!
I think the interface could be bigger to make everything easier to see. But it's a very good game, which can quickly become addictive!
As soon as you press the "ٌRun game" button, a full-screen button appears in the bottom right corner; press it and enjoy the game.
The game is OK. I stopped at 124, when enemies stopped spawning. The main mechanic, ricochet bullets, was very unpredictable, and never killed an enemy. I also was only able to shoot right. I also did not use dash, not even once.
I would suggest fixing these errors, because I left from boredom (no enemies) instead of trying again to beat my highscore.
Please also properly document your AI usage, and use your tags.
A different run:
First, regarding the issue where shooting only went to the right: the bullets now travel toward the mouse cursor, so that problem is resolved. Also, the dash function is activated using the Shift key. Thanks for your comment—it helped me fix these issues. Give it a try now and let me know what you think
The game itself is quite good, but I think the interface should be enlarged so that everything is clearly visible.
if you play my game write your opinion in the comment